Attention all gamers! Learn from the designers behind Diablo III, Heroes of the Storm and Paragon’s user interface! Over the course of 3 days, Nick Slough and Ian Wall leverage Adobe XD to develop visual experiences for a fictional video game! Today, Gobstoppers transforms into a ‘real’ game – that we all want to play! Ian and Nick will finish all of the exciting visual parts of the UI interface from icons to characters and environment. If you want to learn how to build a dynamic game mockup, you don’t want to miss this!
Nick and Ian are UI/UX game consultants who have worked on user experiences and visual design for massive video games giants Blizzard, Epic and others. If you want to learn how they use Adobe XD to prototype user flow and Photoshop to develop visual experiences, stick around!
►Ian’s Twitter: https://twitter.com/pixhell
►Nick’s Twitter: https://twitter.com/poopysocks
►Check Adobe XD: http://bit.ly/LiveXD
►Click HERE for part 1: https://www.youtube.com/watch?v=zZKC8DHS45I
Work begins: 4:00
Overview & conclusion: 1:51:50
► Click HERE to watch LIVE: http://bit.ly/AdobeLiveBe
► View our SCHEDULE: http://bit.ly/BeSchedule
► Click HERE for REPLAYS: http://bit.ly/AdobeLivePlaylists