Generative design is the process of automatically producing thousands of designs based on goals and constraints you feed into a computer. In this episode, we ask: could you apply generative design to something as complex as the urban planning process? Could it reveal better designs for buildings, neighborhoods, districts — showing us options we didn’t even know were possible? And, in the future, could this new emerging field even empower urban development teams to create better, more human cities?
In this episode:
[0:06 – 4:13] Hosts Vanessa Quirk and Eric Jaffe on the unintended consequences of the 1915 Equitable Building (the “monstrosity” that influenced New York City’s first zoning laws)
[4:15 – 11:42] Sidewalk Labs’ Senior Product Manager Violet Whitney and Senior Design Lead Brian Ho on Delve, a product that uses generative design to reveal unexplored urban design options for any given development project
[11:43 – 18:13] Carnegie Mellon University’s Associate Professor of Ethics & Computational Technologies Molly Wright Steenson on the history of architecture and computing — and the contributions of thinkers like Cedric Price, Christopher Alexander, and the MIT Architecture Machine Group
[18:14 – 20:16] Geographer and City Planner Evan Lowry on how visualization software could transform community engagement in Charlotte, North Carolina
[20:19 – 22:42] Violet and Brian return to explain why it’s important for cities to visualize how urban designs could impact their communities.
To see images and videos of topics discussed in this episode, read the link-rich transcript on our Sidewalk Talk Medium page at https://bit.ly/2HcTq8s.
City of the Future is hosted by Eric Jaffe and Vanessa Quirk, and produced by Benjamen Walker and Andrew Callaway. Mix is by Zach Mcnees. Art is by Tim Kau. Our music is composed by Adaam James Levin-Areddy of Lost Amsterdam. Special thanks to Violet Whitney, Brian Ho, Molly Wright Steenson, and Evan Lowry.