Jose Sanchez: Gamescapes (January 21, 2015)



Jose Sanchez sees play as a way to combine intuition with computational systems. He describes in detail the Bloom project for the 2012 London Olympics, and discusses projects that involve the crowd-sourcing of design, including Block, Wireflies, and the Reon water system research game. Sanchez describes Polyomino as a kit of parts that reconsiders Christopher Alexander’s pattern language minus the holistic foundation, stressing the combinatory over the parametric.

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