AI enables us to tackle the projects we never had time for.
For me, one of those has always been a Japanese house configurator โ a system capable of automatically generating detailed traditional joinery.
At the same time, ๐ ๐๐ฎ๐ป๐ ๐๐ผ ๐ฝ๐๐๐ต ๐๐ต๐ฒ ๐ถ๐ฑ๐ฒ๐ฎ ๐ผ๐ณ โ๐ฑ๐ฒ๐ฒ๐ฝโ ๐ฏ๐ ๐บ๐ผ๐ฑ๐ฒ๐น๐ ๐ณ๐ผ๐ฟ ๐ด๐ฎ๐บ๐ถ๐ป๐ด, ๐ฎ๐ ๐ผ๐ฝ๐ฝ๐ผ๐๐ฒ๐ฑ ๐๐ผ ๐บ๐ฒ๐ฟ๐ฒ๐น๐ ๐๐๐ฝ๐ฒ๐ฟ๐ณ๐ถ๐ฐ๐ถ๐ฎ๐น ๐ผ๐ป๐ฒ๐. Imagine a house where you could, if you wanted to, take every piece apart and discover millimeter-precise joints and connections hidden beneath the surface. ๐ชต
Since Rhino is, in my opinion, the best geometry engine available, I built an Unreal โ Rhino bridge. ๐
๐๐น๐น ๐๐ต๐ฒ ๐ต๐ถ๐ด๐ต-๐น๐ฒ๐๐ฒ๐น ๐ฝ๐ฎ๐ฟ๐ฎ๐บ๐ฒ๐๐ฒ๐ฟ๐ ๐ฎ๐ฟ๐ฒ ๐ฑ๐ฒ๐ณ๐ถ๐ป๐ฒ๐ฑ ๐๐ต๐ฟ๐ผ๐๐ด๐ต ๐ฎ ๐๐ถ๐บ๐ฝ๐น๐ฒ ๐จ๐ ๐ถ๐ป ๐จ๐ป๐ฟ๐ฒ๐ฎ๐น. ๐ง๐ต๐ผ๐๐ฒ ๐ถ๐ป๐๐๐ฟ๐๐ฐ๐๐ถ๐ผ๐ป๐ ๐ฎ๐ฟ๐ฒ ๐๐ต๐ฒ๐ป ๐๐ฒ๐ป๐ ๐๐ผ ๐ฅ๐ต๐ถ๐ป๐ผ, ๐๐ต๐ฒ๐ฟ๐ฒ ๐๐ต๐ฒ ๐ฟ๐ฒ๐ฎ๐น ๐ด๐ฒ๐ผ๐บ๐ฒ๐๐ฟ๐ถ๐ฐ ๐บ๐ฎ๐ด๐ถ๐ฐ ๐ต๐ฎ๐ฝ๐ฝ๐ฒ๐ป๐ โจ. The entire timber framing is generated automatically โ posts, beams, rafters, roof structure, and more โ including all the cutting, splitting, and creation of the structural joints that hold everything together.
๐ง๐ต๐ฒ ๐ฏ๐ฒ๐๐ ๐ฝ๐ฎ๐ฟ๐? ๐ฅ๐ต๐ถ๐ป๐ผ ๐ป๐ฒ๐๐ฒ๐ฟ ๐ฒ๐๐ฒ๐ป ๐ผ๐ฝ๐ฒ๐ป๐. ๐ฆ
Everything runs headlessly in the background, invisible to the user. Unreal simply sends the request, Rhino performs the computation behind the scenes, and the finished geometry comes back ready to be explored.
The result is a workflow where the complexity disappears, leaving only intent.
The finished geometry is then sent back to Unreal, where it is dressed in materials and becomes ready to explore and play. ๐ฎ
Iโll be making a video about this very soon, diving much deeper into the workflow and sharing the plans for where this is heading.
Stay tuned ๐
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Milos Dimcic
Dr.-Ing.
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