Unreal Engine + Rhinoceros 3D – Japanese House Configurator



AI enables us to tackle the projects we never had time for.

For me, one of those has always been a Japanese house configurator — a system capable of automatically generating detailed traditional joinery.

At the same time, 𝗜 𝘄𝗮𝗻𝘁 𝘁𝗼 𝗽𝘂𝘀𝗵 𝘁𝗵𝗲 𝗶𝗱𝗲𝗮 𝗼𝗳 “𝗱𝗲𝗲𝗽” 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝘀 𝗳𝗼𝗿 𝗴𝗮𝗺𝗶𝗻𝗴, 𝗮𝘀 𝗼𝗽𝗽𝗼𝘀𝗲𝗱 𝘁𝗼 𝗺𝗲𝗿𝗲𝗹𝘆 𝘀𝘂𝗽𝗲𝗿𝗳𝗶𝗰𝗶𝗮𝗹 𝗼𝗻𝗲𝘀. Imagine a house where you could, if you wanted to, take every piece apart and discover millimeter-precise joints and connections hidden beneath the surface. 🪵

Since Rhino is, in my opinion, the best geometry engine available, I built an Unreal ↔ Rhino bridge. 🔗

𝗔𝗹𝗹 𝘁𝗵𝗲 𝗵𝗶𝗴𝗵-𝗹𝗲𝘃𝗲𝗹 𝗽𝗮𝗿𝗮𝗺𝗲𝘁𝗲𝗿𝘀 𝗮𝗿𝗲 𝗱𝗲𝗳𝗶𝗻𝗲𝗱 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗮 𝘀𝗶𝗺𝗽𝗹𝗲 𝗨𝗜 𝗶𝗻 𝗨𝗻𝗿𝗲𝗮𝗹. 𝗧𝗵𝗼𝘀𝗲 𝗶𝗻𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝗼𝗻𝘀 𝗮𝗿𝗲 𝘁𝗵𝗲𝗻 𝘀𝗲𝗻𝘁 𝘁𝗼 𝗥𝗵𝗶𝗻𝗼, 𝘄𝗵𝗲𝗿𝗲 𝘁𝗵𝗲 𝗿𝗲𝗮𝗹 𝗴𝗲𝗼𝗺𝗲𝘁𝗿𝗶𝗰 𝗺𝗮𝗴𝗶𝗰 𝗵𝗮𝗽𝗽𝗲𝗻𝘀 ✨. The entire timber framing is generated automatically — posts, beams, rafters, roof structure, and more — including all the cutting, splitting, and creation of the structural joints that hold everything together.

𝗧𝗵𝗲 𝗯𝗲𝘀𝘁 𝗽𝗮𝗿𝘁? 𝗥𝗵𝗶𝗻𝗼 𝗻𝗲𝘃𝗲𝗿 𝗲𝘃𝗲𝗻 𝗼𝗽𝗲𝗻𝘀. 🦏

Everything runs headlessly in the background, invisible to the user. Unreal simply sends the request, Rhino performs the computation behind the scenes, and the finished geometry comes back ready to be explored.

The result is a workflow where the complexity disappears, leaving only intent.

The finished geometry is then sent back to Unreal, where it is dressed in materials and becomes ready to explore and play. 🎮

I’ll be making a video about this very soon, diving much deeper into the workflow and sharing the plans for where this is heading.

Stay tuned 🚀

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Milos Dimcic
Dr.-Ing.

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