Unreal Engine + Rhinoceros 3D – Japanese House Configurator



AI enables us to tackle the projects we never had time for.

For me, one of those has always been a Japanese house configurator โ€” a system capable of automatically generating detailed traditional joinery.

At the same time, ๐—œ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐˜‚๐˜€๐—ต ๐˜๐—ต๐—ฒ ๐—ถ๐—ฑ๐—ฒ๐—ฎ ๐—ผ๐—ณ โ€œ๐—ฑ๐—ฒ๐—ฒ๐—ฝโ€ ๐Ÿฏ๐—— ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด, ๐—ฎ๐˜€ ๐—ผ๐—ฝ๐—ฝ๐—ผ๐˜€๐—ฒ๐—ฑ ๐˜๐—ผ ๐—บ๐—ฒ๐—ฟ๐—ฒ๐—น๐˜† ๐˜€๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ผ๐—ป๐—ฒ๐˜€. Imagine a house where you could, if you wanted to, take every piece apart and discover millimeter-precise joints and connections hidden beneath the surface. ๐Ÿชต

Since Rhino is, in my opinion, the best geometry engine available, I built an Unreal โ†” Rhino bridge. ๐Ÿ”—

๐—”๐—น๐—น ๐˜๐—ต๐—ฒ ๐—ต๐—ถ๐—ด๐—ต-๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—ฝ๐—ฎ๐—ฟ๐—ฎ๐—บ๐—ฒ๐˜๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฑ๐—ฒ๐—ณ๐—ถ๐—ป๐—ฒ๐—ฑ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—ฎ ๐˜€๐—ถ๐—บ๐—ฝ๐—น๐—ฒ ๐—จ๐—œ ๐—ถ๐—ป ๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น. ๐—ง๐—ต๐—ผ๐˜€๐—ฒ ๐—ถ๐—ป๐˜€๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ๐—ป ๐˜€๐—ฒ๐—ป๐˜ ๐˜๐—ผ ๐—ฅ๐—ต๐—ถ๐—ป๐—ผ, ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—ด๐—ฒ๐—ผ๐—บ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ ๐—บ๐—ฎ๐—ด๐—ถ๐—ฐ ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป๐˜€ โœจ. The entire timber framing is generated automatically โ€” posts, beams, rafters, roof structure, and more โ€” including all the cutting, splitting, and creation of the structural joints that hold everything together.

๐—ง๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐—ฝ๐—ฎ๐—ฟ๐˜? ๐—ฅ๐—ต๐—ถ๐—ป๐—ผ ๐—ป๐—ฒ๐˜ƒ๐—ฒ๐—ฟ ๐—ฒ๐˜ƒ๐—ฒ๐—ป ๐—ผ๐—ฝ๐—ฒ๐—ป๐˜€. ๐Ÿฆ

Everything runs headlessly in the background, invisible to the user. Unreal simply sends the request, Rhino performs the computation behind the scenes, and the finished geometry comes back ready to be explored.

The result is a workflow where the complexity disappears, leaving only intent.

The finished geometry is then sent back to Unreal, where it is dressed in materials and becomes ready to explore and play. ๐ŸŽฎ

Iโ€™ll be making a video about this very soon, diving much deeper into the workflow and sharing the plans for where this is heading.

Stay tuned ๐Ÿš€

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Milos Dimcic
Dr.-Ing.

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