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Drawing and Representation

The Basics of Drawing (2020)

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    These series of indepth tutorials will cover the basics of drawing, from simple shapes to advanced forms.

    Topics covered include:

    • Materials & Tools
    • Geometry
    • Contour lines
    • Foreshortening
    • Rudiments of Cylinder Positions
    • Rudiments of Linear Perspective
    • 3 Point Perspective Cityscape
    • Basic form sketching
    • Light-Value-Edges-Contrast
    • Additive/Subtractive Drawing
    • Concepts in Drawing Drapery+Fabric+Cloth

    Graphics Project (2020)

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      Graphics Project is an annual series of lectures, discussions, and portfolio reviews exploring the role of graphic design within the field of architecture.

      We examine various methods of visual communication used to convey concepts to both specialist and general audiences. These events aim to help students build a successful graduation portfolio while simultaneously unpacking the topics, tools, and trends of contemporary graphic design.

      Participants:

      • Ben Fehrman-Lee, Graphic Designer, Neil Donnelly Studio
      • Laura Coombs, Senior Designer, New Museum
      • Min Hee Lee, Graphic Designer

      Sketching from imagination with Steven Zapata (2020)

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        In these tutorials, artist Steven Zapata will discuss his experience and process for drawing from the imagination.

        Architecture in Perspective: Archviz & Design for Entertainment (2019)

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          Explore the future of architectural visualization with a panel of all-star artists representing a myriad of different industries and mediums as they talk about how new technologies are changing the way architectural concepts are developed and communicated.

          As a kick off to the American Society of Architectural Illustrators’ 39th annual Architecture in Perspective conference weekend, Gnomon hosted a panel discussion exploring the development of compelling visual narratives the influence of contemporary architectural representation in entertainment design. Panelists discussed their expertise in creating compelling imagery of architecture and atmosphere in a variety of applications, including virtual reality and augmented reality, and exploring human relationships with the experience of places using these new mediums. Whether imagining futures or designing fantasy concept art, what matters in the end is more about the story you’re trying to tell and if it allows the idea it represents to emerge.

          Panelists include

          Moderator: Chris Nichols, Director of Chaos Group Labs & Host of CG Garage
          Eric de Broche des Combes, Principal Architect at Luxigon
          Joy Lea, Lead Environment Artist & CG Art Director at ARwall
          Mike Golden, Head of 3D at KitBash3D and Founder of Three Marks
          Nick Hiatt, Art Director of Star Wars: The Force Awakens
          Isabel Eckmann, Architectural Visualization Artist
          Megan Lubazka, SW Regional Creative Media Leader at Gensler


          Gnomon events are brought to you by the Gnomon in Hollywood, California. Established in 1997, Gnomon is a degree-granting college and professional training institution specializing in education for the visual effects and game industries. Learn more at https://www.gnomon.edu

          Lighting Mastery Course (2019)

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            This series of tutorials will cover the basics of good lighting in 3d visualisation.

            Topics covered include:

            • Direction
            • Size
            • Colour
            • Readability
            • Emphasis

            Architecture Model Making by 30X40 Design Workshop (2019)

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              This series of videos will cover the basics of creating architectural models.

              Topics covered include:

              • Model Types
              • Material Selection
              • Tools
              • Model Bases + Scale
              • Model Making Tips
              • Some Examples

              Graphics Project (2019)

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                Graphics Project is an annual series of lectures, discussions, and portfolio reviews exploring the role of graphic design within the field of architecture.

                Over two weekends, we examine various methods of visual communication used to convey concepts to both specialist and general audiences. These events aim to help students build a successful graduation portfolio while simultaneously unpacking the topics, tools, and trends of contemporary graphic design.

                Speakers:

                Felix Burrichter, Editor and Creative Director, Pin-Up
                Erin Knutson, Art Director, Pin-Up
                Mimi O. Chun, Design Consultant
                Emile Molin, Design Director, The Met
                Florian Mewes, Art Director, 2×4
                Leigha Dennis, Designer, 2×4

                Architectural Details (2018)

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                  This series of tutorials discuss the process behind architectural detailing with several examples to illustrate the concepts.

                   

                  Formal Linear Perspective (2018)

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                    This series of Lectures will cover a detailed overview of Linear perspective. Marc Leone discusses how we see and use Linear Perspective and how this is integral to drawing and all other art-making endeavors. The four rules of perspective are discussed, as well as the four fundamental innate visual structures we all have in our visual acuity.

                    These lectures are divided into 5 sections:

                    • Section 1 – How we see
                    • Section 2 – Stairs
                    • Section 3 – One and Two point perspective
                    • Section 4 – Ellipses
                    • Section 5 – Three Point Perspective

                    Adding Texture to Drawings (2018)

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                      These tutorials will cover the basics of adding texture to drawings.

                      Topics covered:

                      • Shape and Light
                      • Ink Texturing
                      • Pencil Texturing
                      • Copic Marker Texturing
                      • Water Texture