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Fear and Wonder 3: Futures of AI Symposium (2019)


    This November 20, SCI-Arc is proud to present the third installment of its Fear and Wonder symposium. Curated by Liam Young, SCI-Arc faculty and Coordinator of the EDGE MS Fiction and Entertainment program, Fear and Wonder 3: Futures of AI joins an ensemble of directors, concept artists, video game designers, and storytellers for an expedition through an atlas of imaginary worlds, fictional cities, and speculative geographies.

    On the occasion of November 2019, the date Ridley Scott’s Blade Runner was originally set, this symposium will explore contemporary representations of artificial intelligence in film, television, and global culture. Long after the flickering Japanese neon illuminating the streets of Blade Runner’s world has faded, narratives of human-like AI spiraling out of control still permeate all forms of popular culture. Guests from science fiction-adjacent productions such as West WorldBlade Runner 2049, and Her will be in dialogue with theorists and technologists to investigate where the science ends and fiction takes over.

    This edition of Fear and Wonder is supported by the Alfred P. Sloan Foundation and is in media collaboration with KRCW’s DnA program.


    George Hull

    Concept artist for Blade Runner 2049

    George Hull is one of Hollywood’s leading film conceptual designers, specializing in creating unique and imaginative worlds including the cinematography, settings, and vehicles that live within them. Most recently Hull worked as Senior Conceptual Designer on Blade Runner 2049 and the highly anticipated film DUNE. Other film projects include Star Wars: Episode 8Guardians of the Galaxy Vol. 2ElysiumThe Cloud AtlasWall-E, and the science fiction epic The Matrix: Reloaded & Revolutions, and many more.

    Dominic Polcino

    Animation Director for Rick and Morty

    Dominic Polcino has been a driving force on three of the most popular prime-time animated shows of all time: The Simpsons, King of the Hill, and Family Guy, all garnering him a series of Emmy nominations. Polcino also directs for the award winning animated series Rick and Morty for Adult Swim including the episode “The Ricks Must be Crazy,” in which Rick’s self-aware, artificially intelligent spaceship attempts to keep its occupant Summer safe at all costs.

    Deborah Harrison

    Architect of the personality for Microsoft’s digital assistant, Cortana

    Deborah Harrison is one of the original architects of the personality for Microsoft’s digital assistant, Cortana. She crafted the core principles that define Cortana’s approach to communication and helps teach deep neural networks to manifest distinct personalities. Today, she leads a team that brings same expertise in conversational UI, inclusive design, and machine learning to other intelligent products and features. She believes that while the field of AI is still in adolescence, those in the industry stand in a brilliant position to shape not only technological innovation but also the culture of communication between humans and machines.

    Jon Carlos

    Westworld Supervising Art Director

    Jon Carlos is the Supervising Art Director for HBO’s series Westworld. Westworld is a fictional amusement park populated by artificially intelligent android hosts. The park caters to high-paying guests who indulge their wildest fantasies without fear of retaliation from the hosts, who are prevented by their programming from harming humans. Other films art directed by Carlos include Fast and the Furious 7 & 8 and Hotel Artemis.

    Kenric McDowell

    Director of Google’s Artist and Machine Intelligence Group

    Kenric McDowell leads the Artists and Machine Intelligence program at Google Research, facilitating collaboration between Google AI researchers, artists, and cultural institutions. In addition to twenty years of experience in software design and engineering, McDowell has an MFA in photography and regularly performs acoustic and electronic music.

    Jessica Brillhart

    Director of USC’s Mixed Reality Lab, founder of Vrai Pictures and former principal filmmaker for VR at Google

    Jessica Brillhart is an immersive director, writer, and theorist. She is the new director of USC’s Mixed Reality Lab and founder of the independent studio, Vrai Pictures. Previously, Brillhart was the principal filmmaker for VR at Google where she worked with engineers to develop Google Jump, a virtual reality live-action capture ecosystem. Since then, Brillhart has made a range of highly acclaimed VR experiences, working with such entities as NASA, the Philharmonia Orchestra in London, Google’s Artists and Machine Intelligence program, the Montreal Canadiens, and (unofficially) the Weather Channel.

    Lauren McCarthy

    Artist and computer programmer

    Lauren McCarthy is an artist and programmer examining social relationships in the midst of surveillance, automation, and algorithmic living. In her project LAUREN, McCarthy became a human version of Amazon Alexa, a smart home intelligence system for people in their own homes. LAUREN is a meditation on the smart home, the tensions between intimacy vs privacy, convenience vs agency they present, and the role of human labor in the future of automation. She is an Associate Professor at UCLA Design Media Arts and co-directs the Processing Foundation, a nonprofit whose mission is to promote software literacy within the visual arts, and visual literacy within technology-related fields—and to make these fields accessible to diverse communities.

    Siddharth Suri

    Computational scientist with the Adaptive Systems and Interaction group of Microsoft Research–AI and co-author of Ghost Work: How to Stop Silicon Valley from Building a New Global Underclass

    Siddharth Suri is a computational social scientist whose research interests lie at the intersection of computer science, behavioral economics, and crowdsourcing. His early work analyzed the relationship between network topology and human behavior. More recently, Suri has studied the crowd workers who power many modern apps, websites, and artificial intelligence (AI) systems. This work culminated in a book he co-authored with Mary L. Gray titled Ghost Work: How to Stop Silicon Valley from Building a New Global Underclass. He was also was a founding member of Microsoft Research–New York City and recently joined the Adaptive Systems and Interaction group of Microsoft Research–AI.

    Ingrid Burrington

    Artist and Writer

    Ingrid Burrington is an artist who writes, makes maps, and tells jokes about places, politics, and the weird feelings people have about both. She’s the author of Networks of New York, an illustrated field guide to urban internet infrastructure, and has previously written for The AtlanticThe NationThe Verge, and other outlets. Her work has previously been supported by Eyebeam Art and Technology Center, the Center for Land Use Interpretation, and Rhizome. She also runs the Data and Society speculative fiction reading group.

    Veronica So

    Producer of Ian Cheng’s Emissaries Trilogy and the artificial lifeform BOB

    Veronica So is the producer and co-parent of fine artist Ian Cheng’s trilogy of digital ecological simulations of infinite duration and an AI-driven virtual lifeform called BOB (Bag of Beliefs). Over the course of its lifetime, BOB’s body, mind, and personality evolve to better confront the continuous stream of life’s surprises and metabolize them into familiar routines. An accompanying app called BOB Shrine allows viewers to assert a tutoring influence on BOB to help offset BOB‘s temptation to only satisfy its immediate impulses and childhood biases. Veronica is currently producing an animated miniseries called Life After BOB by Ian Cheng exploring the transformation of human life scripts in an era of artificial intelligence.

    Victor Martinez

    Concept designer for Terminator GenisysTerminator SalvationBlade Runner 2049 and Real Steel

    Victor Martinez is a Los Angeles based Concept Designer dedicated to Visual Development and World Building for the Entertainment Industry. Victor’s early love of film led him to start making animated shorts at the age of 9, winning various film festivals in the US and abroad. He then went on to study painting at the Art Center College of Design in Pasadena and later obtained a BA in Art at the UCLA School of Art and Architecture as well as a Masters of Architecture degree at SCI-Arc (Southern California Institute of Architecture). Having worked for over 20 years in the film and entertainment industry, such work includes the design of sets and environments, props, characters, and vehicles – both in the Art Department and in Visual Effects. With over 50 credits to his name, some of the projects he’s contributed to include Minority ReportAvatarWestworld, and Blade Runner 2049.

    Ross Goodwin

    Creative technologist a co-creator of Sunspring, a science fiction film written by AI

    Ross Goodwin is a creative technologist, artist, hacker, data scientist, and former White House ghostwriter. Ross helped conceive Sunspring, a 2016 experimental science fiction short film entirely written by an artificial intelligence bot using neural networks. He employs machine learning, natural language processing, and other computational tools to realize new forms and interfaces for written language.

    See also:

    Architecture in Perspective: Archviz & Design for Entertainment (2019)


      Explore the future of architectural visualization with a panel of all-star artists representing a myriad of different industries and mediums as they talk about how new technologies are changing the way architectural concepts are developed and communicated.

      As a kick off to the American Society of Architectural Illustrators’ 39th annual Architecture in Perspective conference weekend, Gnomon hosted a panel discussion exploring the development of compelling visual narratives the influence of contemporary architectural representation in entertainment design. Panelists discussed their expertise in creating compelling imagery of architecture and atmosphere in a variety of applications, including virtual reality and augmented reality, and exploring human relationships with the experience of places using these new mediums. Whether imagining futures or designing fantasy concept art, what matters in the end is more about the story you’re trying to tell and if it allows the idea it represents to emerge.

      Panelists include

      Moderator: Chris Nichols, Director of Chaos Group Labs & Host of CG Garage
      Eric de Broche des Combes, Principal Architect at Luxigon
      Joy Lea, Lead Environment Artist & CG Art Director at ARwall
      Mike Golden, Head of 3D at KitBash3D and Founder of Three Marks
      Nick Hiatt, Art Director of Star Wars: The Force Awakens
      Isabel Eckmann, Architectural Visualization Artist
      Megan Lubazka, SW Regional Creative Media Leader at Gensler

      Gnomon events are brought to you by the Gnomon in Hollywood, California. Established in 1997, Gnomon is a degree-granting college and professional training institution specializing in education for the visual effects and game industries. Learn more at https://www.gnomon.edu

      Creating the World of Game of Thrones


        In conversation: George R.R. Martin with Dan Jones

        • In August 2019 George R.R. Martin visited the UK for the first time in five years to discuss his latest book, Fire and Blood, with historian Dan Jones.

        The Production & Costume Design

        • Production Designers Deborah Riley and Rob Cameron join Costume Designer Michele Clapton on stage to discuss creating the world of Game of Thrones.

        VFX Heroes

        Panelists discuss creating VFX for high-end TV and how TV shows with lesser budgets and shorter schedules plan, execute, and deliver convincing VFX. Tips for those interested in a career working in visual effects are also offered.

        • Steve Kullback (winner of 14 Awards including six Primetime Emmy Awards), VFX Producer on Games of Thrones
        • Aladino Debert (winner of three VES Awards), VFX Supervisor on Black Sails
        • Tim Jacobsen (Primetime Emmy Award Winner), VFX Producer on Mad Men and American Horror Story

        Moderator: Susan Karlin


        Fear and Wonder II: An Expedition through the Landscapes of Fiction (2019)


          On Friday, June 7th, the second installment of SCI-Arc’s Fear and Wonder Symposium will be held on campus in Keck Auditorium.

          That our perception of the world is largely shaped through mediums of fiction is the conceit central to Fear and Wonder II: An Expedition through the Landscapes of Fiction. Organized by SCI-Arc EDGE Fiction and Entertainment Coordinator and Design Faculty Liam Young, the symposium will join an ensemble of directors, concept artists, video game designers, and storytellers for an expedition through an atlas of imaginary worlds, fictional cities, and speculative geographies.

          Conversations moderated by Liam Young
          Introduction by Hernan Diaz Alonso

          SCI-Arc is thrilled to welcome the following artists, designers, directors, and storytellers for the upcoming Fear and Wonder II Symposium:

          Ruth E. Carter

          Ruth E. Carter won an Academy Award (Oscar) for “Best Costume Design” for Black Panther (2018 Dir. Ryan Cooglar) and has garnered two nominations for Spike Lee’s Malcolm X (1993) and Steven Spielberg’s Amistad (1998). Carter received an Emmy nomination in 2016 for the reboot of Roots. She has worked in the industry for over three decades and has been credited with over forty films and counting. Carter and Lee have worked on over 10 films together beginning with School Daze, and including Do the Right ThingMalcolm X, and Old Boy. Carter is known for her research and diligence to the craft, and specifically for her outstanding work for period ensemble films like the highly praised Lee Daniels’ The Butler and Ava Duvernay’s Selma.

          Andrew Thomas Huang

          With a background in fine art and visual effects, Huang’s work bridges the gap between video art and film, expanding beyond into alternative modes of storytelling. His film and video work has exhibited at The Museum of Modern Art, NYC; MoMA PS1; The Barbican Centre, London; and the Museum of Contemporary Art, Los Angeles. Having developed a strong reputation for his collaborative practice, Huang has worked extensively with Icelandic artist Bjork, among others including FKA Twigs, Thom Yorke and British director Joe Wright. Huang served as creative director for Bjork’s VR exhibition Bjork Digital, creating multiple immersive experiences within the pioneering traveling installation. With his strength in world-building, Huang carries on his visual aesthetic as he continues his foray into narrative feature film. Huang is a Cinereach Fellow, a recent fellow in Film Independent’s Directors Lab, and a recipient of the K Period Media Fellowship grant.

          Marshmallow Laser Feast

          Marshmallow Laser Feast is a creative studio exploring the line between virtual and real-world experiences. Their award-winning projects include music videos for U2, light-painting machines for McLaren, and In the Eyes of the Animal, which won the Audi Innovation Award. Most recently, McLaren and the team at MLF won the Tribeca Storyscapes Award for Innovation in Storytelling for Treehugger: Wawona. MLF’s work contemplates virtual reality as a window to the world beyond our senses and an alternative means of reconnecting with nature.

          Jasmine Albuquerque

          Jasmine Albuquerque is a choreographer, dancer, and teacher based in Los Angeles. She is co-founder of WIFE and has performed with companies such as Hysterica, Blue13 Bollywood Collage Dance Theater, and Ryan Heffington’s Fingered. Other performances include Soft Sex, Istanbul Light Festival, TEDx SoCal, KTCHN, We Are The World, Frequency Festival, Jane’s Addiction, and Hecuba at venues including the Hammer Museum, Zebulon, El Rey Theatre, The Wiltern, MOCA, The Ford, Orpheum Theatre, and LACMA. Jasmine has choreographed music videos for St. Vincent, Devendra Banhart, Ry X, Monica Dogra, and has danced in videos for Beck Laura Marling, Rodrigo Amarante, Lawrence Rothman, Verve Records, Fitz & The Tantrums, MIKA, and Morcheeba. She has a degree in History from UCLA and trained in contemporary dance at The Edge Performing Arts Center in Budapest, Hungary. She has been teaching dance in Los Angeles for the past thirteen years and is currently working on a new piece for the Walker Museum, to be completed in 2019.

          Cardboard Computer, Game Creators

          Carboard Computer is a games studio founded by Jake Elliott, Tamas Kemenczy, and Ben Babbitt. They developed the award-winning game Kentucky Route Zero, a magical realist adventure game about a secret highway in the caves beneath Kentucky and the mysterious folks who travel it. Gameplay is inspired by point-and-click adventure games but is focused on characterization, atmosphere, and storytelling rather than clever puzzles or challenges of skill.

          Mike Hill

          Mike Hill has been working in the film and games industry for ten years as a concept artist, level designer, creative director, and IP consultant. He is co-founder and ex-Managing Director of Karakter Design Studio, a multi-Emmy Award-winning design studio. Hill has worked on some of the world’s biggest titles, from Blade Runner 2049 and Game of Thrones to games such as Call of Duty: Infinite WarfareKillzone, and Horizon Zero Dawn, among others. He has created several educational seminars for Industry Workshops and Trojan Horse was a Unicorn (THU) that have been covered by websites such as GQ Magazine, How Stuff Works, Adam Savage’s Tested, HeyUGuys, and Aintitcool news. In recent years Hill has created concept designs for Blade Runner 2049 and Fractured Space – as well as other undisclosed projects for Tim Miller’s Blur Studios.

          Chris Milk

          Chris Milk is an American entrepreneur, director, photographer and immersive artist. He is co-founder and CEO of Within, a VR/AR entertainment and technology company. Milk is known for producing challenging and unique works of art by applying technical innovations to his creative process. Milk’s acclaimed interactive projects include ‘Life of Us,’ ‘Lambchild Superstar’ (with OK Go frontman Damian Kulash), ‘The Wilderness Downtown’ (with Arcade Fire), ‘The Johnny Cash Project’ and ‘The Treachery of Sanctuary.’ He is also behind Wonderscope, Within’s revolutionary AR app for kids. His interactive installation artwork has been showcased around the world, including at MoMA and Tate Modern. Milk has presented at two TED conferences, once about the power of virtual reality to advance humanity, and later on virtual reality as the last medium of storytelling.

          Philippa Price

          Philippa Price is a multi-media artist and director and has recently been announced as the new creative collaborator of Rhianna’s Savage x Fenty. Price first caught the world’s attention as the brains behind Rihanna’s electrifying performance at the BRIT Awards, and has directed videos for artists such as St. Vincent, Banks, and Pharrell, and helmed short film The Uncanny Valley for Stella McCartney. Based in Los Angeles, the Price channels her love of science, mythology, and technology into her creative output.

          La Turbo Avedon

          LaTurbo Avedon is an avatar and artist originating in virtual space. Their work emphasizes the practice of nonphysical identity and authorship. Many of the works can be described as research into dimensions, deconstructions, and the explosion of forms, exploring topics of virtual authorship and the physicality of the Internet. They curate and design Panther Modern, a file-based exhibition space that encourages artists to create site-specific installations for the internet. LaTurbo’s process of character creation continues through gaming, performance, and exhibitions. Their work has appeared internationally, including TRANSFER Gallery (New York), Transmediale (Berlin), Haus der elektronischen Künste (Basel), The Whitney Museum (New York), HMVK (Dortmund), Barbican Center (London), and Galeries Lafayette (Paris).

          Liam Young

          Liam Young is an Australian born architect who operates in the spaces between design, fiction and futures. He is founder of the think tank Tomorrows Thoughts Today, a group whose work explores the possibilities of fantastic, speculative and imaginary urbanisms. Building his design fictions from the realities of present, Young also co-runs the Unknown Fields Division, a nomadic research studio that travels on location shoots and expeditions to the ends of the earth to document emerging trends and uncover the weak signals of possible futures. He has been acclaimed in both mainstream and architectural media, including the BBCNBCWiredGuardianTime Magazine, and Dazed and Confused and his work has been collected by institutions such as the Metropolitan Museum of Art and the Victoria and Albert Museum. He has taught internationally including the Architectural Association and Princeton University and now runs an M.A. in Fiction and Entertainment at SCI-Arc. Young manages his time between exploring distant landscapes and visualizing the fictional worlds he extrapolates from them.

          This symposium is being presented by SCI-Arc’s 2018-19 Fiction and Entertainment program, which is generously supported by the Alfred P. Sloan Foundation.

          See also:

          Designing the Future: Japan House Symposium (2018)


            On October 25, 2018, JAPAN HOUSE Los Angeles held a symposium at SCI-Arc about the design of the future in an era in which the “future” exists in the present. The symposium included presentations by Liam Young, Peter Frankfurt, and Sou Fujimoto, followed by a conversation moderated by Hitoshi Abe.

            The symposium asked: What is the future in today’s context? At its most basic, the future is unknown. It can only be predicted on the basis of known circumstances: current technologies, attitudes, and lifestyles. Early 20th century proposals of the future contained fantastic landscapes and preposterous technologies. But as the 20th century drew to a close, futurists shifted focus from the distant future to the near future. The “present” became shorter. Instead of lasting three or four years, it was reduced to the brevity of a news cycle. Driven by the ever-increasing speed of technological and social change, the “present” and “future” became one and the same. Without a temporal distinction, how else can the future be conceived? How can we visualize the future, when it is the same as the present?


            Liam Young

            Liam Young is a speculative architect and co-founder of both Tomorrow’s Thoughts Today and Unknown Fields. He operates in the space between design, fiction, and futures. Young presented a series of counter-narratives to the futures that we are often sold, depicting “The Other Future.”

            Peter Frankfurt

            Peter Frankfurt is Executive Creative Director and Managing Partner of award-winning creative studio Imaginary Forces, which he co-founded in 1996. Frankfurt presented a series of projects in which he has been tasked with representing and thus creating the future.

            Sou Fujimoto

            Sou Fujimoto is founder of Tokyo-based architectural firm Sou Fujimoto Architects. He is one of the most well-known architects practicing in Japan today. Fujimoto presented his concept of Primitive Future, where a consideration of the most basic needs of people creates the basis for designing the future.

            After each of the presentations, the panelists gathered to have a interactive conversation moderated by Hitoshi Abe to compare their visions for the future, and discuss what it means to be actively representing the future (and thus producing it) in the present.

            Fear and Wonder: An Expedition through the Landscapes of Fiction (2017)


              Our perception of the world is largely shaped through the mediums of fiction. Our political positions are informed by fake news, we live out our lives in the pixelated territories of video games and we escape into the pages of a novel or the flicker of the movie screen. In film, games and literature we have always imagined alternative worlds as a means to understand our own world in new ways. In Fear and Wonder we join an ensemble of directors, concept artists, video game designers and storytellers for an expedition through an atlas of imaginary worlds, fictional cities and speculative geographies.

              3:00pm – 5:00pm The Beating City

              Welcome by Hernan Diaz AlonsoHernan Diaz Alonso assumed the role of SCI-Arc Director/CEO in the 2015 academic year. He has been a distinguished faculty member since 2001, serving in several leadership roles, including Graduate Programs Chair from 2010–15. Hernan is principal and founder of Xefirotarch.

              Introduction by Liam Young Liam Young is an architect and filmmaker who works between documentary and fiction to explore the implications and possibilities of emerging technologies. Liam coordinates SCI-Arc’s Postgraduate Master’s program in Fiction and Entertainment.

              Hannah Beachler, Production Designer (Moonlight, Beyonce’s Lemonade)

              Hannah Beachler is the award winning production designer of Moonlight, Beyonce’s LemonadeCreed and the upcoming Marvel film Black Panther.

              Nivanh Chanthara, Concept Artist (Ghost in the ShellBabiru)

              Nivanh Chanthara is concept artist who has been designing characters, environments and props for the Deus Ex franchise. Nivanh also designs for comics and the film and television industry and has recently developed art for the new Ghost in the Shell and his ongoing personal dystopian city project, Babiru.

              Lauren Beukes, Author (Broken MonstersZoo City)

              South African based Lauren Beukes is a best-selling novelist and author of comics, screenplays and television. Recent books include Broken MonstersZoo CityShining Girls and Moxyland.

              Victor Martinez, Concept Artist (Blade Runner 2049)

              Victor Martinez is an artist who works on concept design and world building for the entertainment industry. Victor has designed for films such as Blade Runner 2049Guardians of the GalaxyStar Trek Beyond, Alice through the Looking Glass and Batman vs Superman.

              5:30pm – 7:30pm In the Wilds

              Patti Podesta, Production Designer (American Gods)

              Patti Podesta is a production designer for film and television. She is known for her spare, moody design for the critically acclaimed film Memento directed by Chris Nolan and recently she has been designing the television adaptation of Neil Gaiman’s American Gods.

              Jimmi Simpson, Actor (Westworld)

              Jimmi Simpson is an actor who most recently played William, a key character in HBO’s hit series Westworld. Jimmi is also known for his role in the Netflix political drama series House of Cards.

              Ane Crabtree, Costume Designer (Handmaid’s Tale)

              Ane Crabtree is a costume designer for film and television. Ane has developed the costumes for the recent television series’ The Handmaid’s Tale and Westworld. Her clothes reflect the political power structures at play in the worlds she is designing for.

              David O’Reilly, Games Designer (Everything)

              David O’Reilly is an independent games designer, animator and film maker. David has developed animated sequences for films such as Her, and has recently launched Everything, a reality simulator game featuring thousands of playable characters from the spanning from the scale of the universe to a bacterium.

              8:00pm – 9:30pm OffWorld Archipelagos

              Rick Carter, Production Designer (Star Wars: The Force Awakens)

              Rick Carter is a multiple Academy Award winning production designer who has created the worlds of some of the most seminal films of recent times. Projects include Star Wars: The Force AwakensAvatarLincoln and Back to the Future.

              David Delgado, Visual Strategist at NASA’s Jet Propulsion Laboratory (Exoplanet Tourism)David Delgado is a visual strategist with NASA’s Jet Propulsion Laboratory where he creates experiences to bring audiences closer to emerging technologies and prompts them to emotionally engage with contemporary scientific research.

              Mike Mignola, Comics Artist (Hellboy) in conversation with Geoff Manaughwriter (BLDGBLOG)

              Mike Mignola is a comic artist and writer known for creating the Mignola-verse with Dark Horse comics, a collection of titles including Hellboy and B.P.R.D. He has also created similarly themed titles including BaltimoreThe Amazing Screw-On Head and Joe Golem, Occult Detective. Geoff Manaugh is the creator of BLDGBLOG and author of A Burglar’s Guide to the City.

              Angela Washko Games Artist (World of Warcraft)

              Angela Washko is an artist, writer and facilitator devoted to creating new forums for discussions of feminism in the spaces most hostile toward it. Angela has been intervening in various online game worlds, seeding within them such projects as The Council on Gender Sensitivity and Behavioural Awareness which is based in the World of Warcraft.

              SCI-Arc exhibitions and public programs are made possible in part by a grant from the City of Los Angeles, Department of Cultural Affairs.

              See also:


              Performance and the City Symposium (2014)


                Organised and hosted by Stefan Jovanovic and Takako Hasegawa

                The symposium invites leading figures in creative fields in art, performance and theatre whose professional practice pushes various limits outside of the convention of the white cube and black box. The day will explore the creative endeavours in relation to the experience offered to the audience both in constructed spaces as well as in the urban context, addressing the role of scripted spaces in immersive theatre/environment.


                Ant Hampton

                Mariana Pestana

                Fabien Riggall

                David Rosenberg

                Jessica Grindstaff

                Felix Barrett

                Maxine Doyle

                Eva Franch I Gilabert

                Carlos Villanueva Brandt

                Polytopes: The architecture of soundscapes (2011)


                  Part 1:

                  The event begins with an electronic music performance by The Health and Beauty Consortium. Jean Michel Crettaz discusses the MediaScapes program and the relevance of sound to architecture. Crettaz introduces panelists David Rosenboom, Steve Roden, Carolina Trigo, Juan Azulay, Lance Putnam and Curtis Roads.

                  Artist Steve Roden presents a live electronic piece created with audio and video samples collected from SCI-Arc.

                  David Rosenboom discusses architect and musician Iannis Xenakis and the relationship between music and architecture. Rosenboom plays a sound piece from the 1960s created from resonance maps. He also plays a video of Xenakis teaching. He concludes by presenting a sound project created from his own brain signals. After, he answers several questions from the audience.

                  Part 2:

                  Carolina Trigo characterizes her work as an exploration of how sound resonates with bodies and the built environment. She presents part of “Ora Lucia,” citing Georges Bataille and Spinoza. Juan Azulay presents “Aural Bestiality,” on the relation of architecture and sound. He plays sound samples of naturally-produced radio emissions from the planet Saturn. Azulay refers to John Cage and Walter March, the sound designer for George Lucas and Francis Ford Coppola.

                  Lance Putnam describes his work as an exploration of the connection between sound and graphics, especially sonic spatial structures. He presents a piece from 2007 to shape waveforms using filters, and an audio-visual piece from 2010, “Wrapture.”

                  Curtis Roads talks about his opportunity to study with Iannis Xenakis. Roads plays some samples and shows some images. He describes a building designed by Xenakis as a score mapped to three dimensions. Roads talks about the AlloSphere experimental multimedia environmental at UC Santa Barbara. After the presentations, Craig Hodgetts and the other participants discuss the place of emotion in the work.



                  Francis Bacon: Space and Surface Symposium (2008)


                    To complement the Francis Bacon exhibition at Tate Britain, this symposium, organised by Brian Hatton, considers spatial and architectural aspects in Bacon’s art. Bacon composed his pictures by risking spontaneous acts and chance effects of painting within carefully designed and projected spatial frameworks, often deploying traces of his early work in furniture and interior decoration. This double aspect of Bacon’s work has interested not only painters but also architects and filmmakers.


                    Part 1:

                    • Brian Hatton
                    • Robert Maxwell

                    Part 2:

                    • James Cahill – Francis Bacon: Theatrical Space, Greek Drama and the Notion of the Obscene
                    • Martin Hammer – Francis Bacon: Making and Meaning

                    Part 3:

                    • John Maybury
                    • Nigel Coates

                    As Found: The Discovery Of The Ordinary (2001)


                      A one-day conference examining the groupings in British architecture and art in the 1950s – New Brutalism, the Independent Group, Free Cinema and the Angry Young Men – through the concept of ‘as found’. ‘as found’ includes film screenings and a series of discussions on the work of such figures as Nigel Henderson, Eduardo Paolozzi, and Alison and Peter Smithson. ‘as found’ is about truthfulness and reality, the common and the ordinary, about following the traces of everyday life. Its form is raw, specific, immediate and direct.