Skills for Future Art Ecosystems: Keiken



Are you using Unreal Engine to create environments and ready to start building the characters who inhabit them? In this workshop, Keiken shares their approach to production using Unreal Engine’s Metahumans. Demonstrating CGI and virtual workflows and frameworks for gaming, films and CGI, participants are guided through how to create a high fidelity and fully rigged digital avatar. By the end of the session users become familiar with the basics of setting up facial animation, recording and sequencing for digital characters using this freely available animation software.

Keiken are a cross-dimensional collaborative artist collective that includes Hana Omori, Isabel Ramos and Tanya Cruz.

Please note that this workshop took place on Saturday 18th September 2021 and that this video is recording of the workshop.

To fully participate you will need to create an Epic Games account and then download unreal engine 4.26; https://quixel.com/bridge

Also, you will need to sign up for access to Metahuman Creator (https://www.unrealengine.com/en-US/metahuman-creator) and finally, download the Livelink app.

Keiken have prepared a step-by-step file for the whole tutorial here; https://docs.google.com/document/d/1-a30P5r02CdecqyEQcDmpTwQG8rKPQHvPNFtkRP696g/edit?usp=sharing

Skills for Future Art Ecosystems is a series of artist-led workshops focused on artmaking in the metaverse, in collaboration with arebyte Gallery.

As part of Future Art Ecosystems: Art x Metaverse’s exploration into virtual experiences and the infrastructure necessary to support evolving art and advanced technologies, Serpentine and arebyte partner to bring you a series of artist-led technical workshops focused on artmaking in the metaverse.

www.serpentinegalleries.org/whats-on/skills-for-future-art-ecosystems

www.arebyte.com/arebyte-skills-x-serpentine

Video editing by Erol Yildiz, Sound Design by Alx Suutooo Dabo

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