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Part 1 Here – https://www.youtube.com/watch?v=Lm3jwVc2FtU
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This is part 2 of my tutorial series on using Shaderlight to create a rendered image of your SketchUp model. Part 1 walked you through the basics of Shaderlight’s options. This tutorial will walk you through the steps of creating a real rendering and talk about the settings required to create a realistic render.
You can get a trial version of Shaderlight at www.artvps.com.
Table of contents –
Creating your floor and applying a carpet material – 0:33
Downloading 3D warehouse components into your model – 1:17
Scaling 3D warehouse components so they fit properly in your model – 1:40
Cleaning up textures in 3D warehouse components – 2:00
Running your first render in Shaderlight – 4:45
Adjusting materials for realism in the Shaderlight materials editor – 5:40
Selecting materials with the SketchUp color picker – 5:58
Adjusting Shaderlight material render settings – 6:13
Adjusted material rendering image – 9:12
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