Attention all video game fans! Learn from the minds behind Diablo III, Heroes of the Storm and Paragon’s UI experience design! Over the course of 3 days, Nick Slough and Ian Wall leverage Adobe XD to develop visual experience and game menu user interfaces LIVE. Today, they begin working on the game menu design for the fictional game ‘Gobstoppers.’ In the process they teach us how to visualize game menu design and start building assets.
Nick and Ian are UI/UX game consultants who have worked on user experiences and visual design for massive video games giants Blizzard, Epic and others. If you want to learn how they use Adobe XD to prototype user flow and Photoshop to develop visual experiences, stick around!
—–
►Ian’s Twitter: https://twitter.com/pixhell
►Nick’s Twitter: https://twitter.com/poopysocks
►Check Adobe XD: http://bit.ly/LiveXD
►Click HERE for part 2: https://www.youtube.com/watch?v=dpxPVxcZFoM&t=11s
Intro: 1:00
Work begins: 6:00
How to auto-adjust art board colors: 54:50
Overview & conclusion: 1:51:00
► Click HERE to watch LIVE: http://bit.ly/AdobeLiveBe
► View our SCHEDULE: http://bit.ly/BeSchedule
► Click HERE for REPLAYS: http://bit.ly/AdobeLivePlaylists
source