ERODE OBJECTS IN SKETCHUP with Eneroth Fractal Terrain Eroder!



In this video, learn to use Eneroth Fractal Terrain Eroder to create rough, organic faces on your objects in SketchUp!

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Plugin Name – Eneroth Fractal Terrain Eroder
Plugin Developer – Christina Eneroth
Plugin Cost – Free! Please remember to donate to your developer
Where can you get it? It’s available both in the SketchUp and SketchUcation Extension Warehouses
Tool Functions –
This extension is designed to help you take a surface, subdivide it, and apply a pointiness value to each vertex, allowing you to create roughened, organic looking shapes.
Basically, the way it works is that you create a shape, then you apply a subdivision factor and a pointiness to the shape, which will then erode your shape randomly.
Iterations adjusts the number of times your face gets subdivided. More subdivisions result in a smoother shape, but more geometry.
Pointyness affects how far the vertex points in your shape are moved. Larger values will create larger erosions, while smaller values create smaller erosions.
Finally, move contours will affect whether or not the original contours of your shape can move or not.
Note that this extension only works with raw geometry, meaning that it won’t work with groups, so you’ll either have to go inside your groups to edit them, or you’ll have to explode them.
Possible uses –
Rough surfaces, like brick or stone
Creation of rocks/stones/etc for landscapes
Organifying terrains.
Roughening cloth items
And more!

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