Lecture 207 – Modeling Components (Part 2) and Texture Mapping in V-Ray (Fall 2018)

Lecture 207 – Modeling Components (Part 2) and Texture Mapping in V-Ray (Fall 2018)

An overview of modeling a component including using sweeps. Includes discussion of sweeping with both 1 and 2 rails as well as using...
Lecture 210 – V-Ray Materials (In-Depth) (Fall 2018)

Lecture 210 – V-Ray Materials (In-Depth) (Fall 2018)

An overview of maps in V-Ray for Rhino. Includes bump, displacement, transparency and diffuse maps and how they influence materials. Also includes...
Lecture 215 – Sun and Sky Systems (Spring 2018)

Lecture 215 – Sun and Sky Systems (Spring 2018)

An overview of basic environmental settings in V-Ray for Rhino. Includes using texsky and an environment (background and GI) and establishing a V-Ray...
Lecture 219 – HDRI Background Images – Spring 2015

Lecture 219 – HDRI Background Images – Spring 2015

An overview of "installing" and adjusting background HDRI images in V-Ray/Rhinoceros. source
Lecture 204 – Introduction to V-Ray Materials (Spring 2017)

Lecture 204 – Introduction to V-Ray Materials (Spring 2017)

An overview of basic settings in V-Ray and creating basic materials for renderings. Includes diffuse, transparent and reflective materials as well as loading...
Lecture 224 – Interior Night Rendering – Spring 2015

Lecture 224 – Interior Night Rendering – Spring 2015

An overview of creating an interior night rendering in Rhino & V-Ray. source
Lecture 220 – Introduction to Lighting (Fall 2018)

Lecture 220 – Introduction to Lighting (Fall 2018)

An overview of basic lights and lighting techniques in Rhino & V-Ray. Includes how to use an emissive material to mimic a light...
Lecture 219 – Exterior Perspectives (Spring 2018)

Lecture 219 – Exterior Perspectives (Spring 2018)

An overview of setting up an exterior rendering. Covers camera settings and how to work with cameras to established saved named views. source
Lecture 221 – Interior Renderings & Lighting (Spring 2018)

Lecture 221 – Interior Renderings & Lighting (Spring 2018)

An overview of bringing in light geometry as a block and establishing V-Ray lights for those blocks. Includes setup and rendering of an...
Transparency, Bump & Displacement Maps (Fall 2014)

Transparency, Bump & Displacement Maps (Fall 2014)

An overview of Transparency, Bump & Displacement Maps in V-Ray materials. Includes a Photoshop section on how to build materials from scratch.source