ADVANCED MATERIALS AND UV MAPPING in SketchUp with ThruPaint!!!



In this video, we check out Thru-Paint – a SketchUp extension from Fredo6 that allows for customizing complex materials, UV mapping, and much more! ThruPaint’s material editing tools make changing materials and textures in SketchUp easy!

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This is a tool created by developer Fredo6 for working with materials in SketchUp. As some of you know, the native materials tool can be a bit limited, especially when working with curved surfaces, as the materials don’t always map very well.
The first section allows you to select both materials, and also material/uv mapping combinations from your model. This can be useful for transferring UV mapping types between different shapes.
The second section allows you to set the UV mapping type for your object. This allows you to select the best UV mapping solution for your particular face. These all work a bit differently, so I’d recommend a bit of trial and error to see which one works best for your situation. I’ve had pretty good luck with the “Projected” UV Mapping
The last option in the UV mapping section allows you to adjust the material applied to a face without changing the UV mapping.
When you apply a material to your face, you can click on it with the Thru-Paint tool active, and it will actually give you a tool that allows you to adjust the scale, rotation, and location of the texture on the face.
The selection section allows you to set how the objects you paint are selected. This section is broken up into two parts – Faces and edges. When Faces is selected, you can adjust how you can apply materials. You have options for each individual face (broken up by hidden geometry), each surface, all connected faces, and then connected faces with same material, and connected faces with same UV mapping.
Face side allows you to set if you’re going to apply to front, back, or both.
There’s also options in here to apply colors to edges. One thing to note on this – for these to show up, you need to adjust your style settings so your edge colors are shown “by material” rather than “all same.”
You can also use this to apply colors to annotation labels. Supposedly it works for dimension labels as well, though I haven’t been able to get it to work.
There’s also a couple more edges over here to the side that allow you to automatically call Thru-Paint whenever you turn the SketchUp material tool on, marking edges as diagonal, and turning hidden geometry on and off.
Overall, this extension is a fantastic addition the SketchUp’s material tools, especially for irregular faces.

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