DigitalFUTURES: Behavioral Tectonics



Workshop Leader: Roland Snooks / RMIT University, Studio Roland Snooks

This workshop will explore the generation of intricate building skins. The design methodology will explore the interaction between self-organising generative approaches and direct painterly modelling operations. The ambition of the workshop is to develop formal and aesthetic qualities that exceed and are not indexical to their processes.The computational basis of the workshop will operate through multi-agent algorithms, with the painterly approach modelled within zBrush. The workshop will use buildings skins as the site of this design investigation. Workshop participants will design highly expressive building facades that integrate surface, structure and ornament into an irreducible assemblage of compressed tectonics.

Workshop Outline: This workshop will explore the generation of intricate building skins. The design methodology will explore the interaction between self-organising generative approaches and direct painterly modelling operations. The ambition of the workshop is to develop formal and aesthetic qualities that exceed and are not indexical to their processes. The computational basis of the workshop will draw from the logic of swarm intelligence and operate through multi-agent algorithms. This approach involves encoding architectural design intention within a population of autonomous agents, whose interaction leads to the generation of self-organising behaviour and the generation of intricate, complex geometry. The painterly approach to the workshop will be developed through the gestural manipulation of mesh geometry within zBrush. The workshop will use buildings skins as the site of this design investigation. Workshop participants will design highly expressive building facades that integrate surface, structure and ornament into an irreducible assemblage of compressed tectonics.

Workshop Techniques: The skills that will be taught in the workshop include: multi-agent algorithmic logic, sculptural mesh modelling and façade design. The workshop will be taught using Rhino/Grasshopper and zBrush. A series of multi-agent algorithms will be demonstrated and provided to the participants through which the design work will be undertaken. The prerequisite knowledge of the workshop is an intermediate understanding of Rhino and Grasshopper. Workshop participants who have experience with C# and zBrush will be able to further adapt and expand on the techniques taught within the workshop.

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