Join illustrator and animator Steph Ramplin on Adobe Live as she shows you how to bring your 3D illustrations to life! Follow along with Steph as she shares how to color, and how to apply textures and materials using Substance Painter. Stick around and learn how to set up the perfect shot as she shares her signature lighting setup in Substance Stager!
Download Steph’s Model: https://bit.ly/35mhLVR
Guest Steph Ramplin (she/her) is an illustrator and animator living and working in London: https://stephramplin.com/
Host Kladi is a Visual Strategist at Studio Printmysoul based in Manchester, England: https://www.behance.net/iamkladi
Join us LIVE on Behance: https://www.behance.net/adobelive
02:00 Introduction of Stech
07:00 Work begins in Substance Painter
08:30 Opening a 3D model in Substance Painter
12:10 What is “Baking”?
14:50 What does Steph use for 3D modeling
17:00 HDRI and Lighting a model
23:10 Changing the scale of the applied texture
24:10 Previewing the render
27:00 Working with masks
28:50 What kind of work did Steph do before 3D?
30:10 Instantiate across texture sets
34:45 Does Steph rig her models and pose them later?
36:50 How does Steph choose her colors?
37:50 Does Steph sketch out concepts before she starts modeling?
41:00 Insight into Steph’s process and visualization
50:50 Using generators to add details
52:15 Steph’s journey as she learned 3D modeling
01:04:30 UV Unwrapping
01:14:50 An alternative method of coloring a model (UV Chunk Fill)
01:22:10 Does Steph paint her models before animating?
01:24:00 What is Mixamo?
01:28:15 Which program does Steph use for rigging her models?
01:37:00 Moving into Stager
01:38:00 Moving elements around in Stager
01:40:30 Exploring camera views in Stager
01:43:00 How long does it take Steph to model a character?
01:45:00 Lighting a scene in Stager + Advice for complementary lighting
01:50:00 The final project render
01:52:00 Recap of the day’s work!