Lecture 210 – V-Ray Materials – In-Depth (Spring 2017)

Lecture 210 – V-Ray Materials – In-Depth (Spring 2017)

An overview of maps in V-Ray for Rhino. Includes bump, displacement, transparency and diffuse maps and how they influence materials. Also includes...
Lecture 207 – Texture Mapping in V-Ray (Fall 2016)

Lecture 207 – Texture Mapping in V-Ray (Fall 2016)

An overview of texture mapping objects in Rhino. Includes preset texture mapping (box, spherical, cylindrical) as well as unwrap and custom mapping. source
Lectue 221 – Interior Renderings and LIghting (Fall 2018)

Lectue 221 – Interior Renderings and LIghting (Fall 2018)

An overview of bringing in light geometry as a block and establishing V-Ray lights for those blocks. Includes setup and rendering of an...
Lecture 210 – Bump Displacement and Transparency maps in V-Ray (Fall 2015)

Lecture 210 – Bump Displacement and Transparency maps in V-Ray (Fall 2015)

An overview of maps for V-Ray materials including transparency maps, bump maps & displacement maps source
Lecture 205 – Introduction to V-Ray and Basic Materials – (Spring 2015)

Lecture 205 – Introduction to V-Ray and Basic Materials – (Spring 2015)

An introduction to V-Ray for Rhino including creating basic materials, loading materials and assigning them to objects. source
Lecture 210 – V-Ray Materials – In-Depth (Fall 2016)

Lecture 210 – V-Ray Materials – In-Depth (Fall 2016)

An overview of maps in V-Ray for Rhino. Includes bump, displacement, transparency and diffuse maps and how they influence materials. Also includes...
Lecture 204 – Introduction to V-Ray Materials (Spring 2017)

Lecture 204 – Introduction to V-Ray Materials (Spring 2017)

An overview of basic settings in V-Ray and creating basic materials for renderings. Includes diffuse, transparent and reflective materials as well as loading...
Texture Mapping Techniques (Fall 2014)

Texture Mapping Techniques (Fall 2014)

An overview of texture mapping techniques in Rhino (Rhinoceros) using V-Ray as the rendering engine. Includes loading materials, preset mapping options and custom mapping...