Tom Wiscombe introduces Alisa Andrasek as one of several designers advancing architecture with their work in AI, simulations of natural systems, and high-resolution micro structures.
Alisa Andrasek argues that architecture’s task is – and always has been – the synthesis of many elements. Now, with the ability to work with trillions of elements, the synthesis is becoming less symbolic and more explicit. She describes her use of computational physics, and simulations of behavioral and natural systems. She describes a shift from large-scale speculative projects to small-scale projects intensely focused on fabrication, and exploring the capabilities of artificial intelligence to bridge human and machine cognition.
Andrasek discusses several projects of her design practice, Biothing, her reseach studio Wonderlab, and parallel projects Bloom Games and AI Build:
•Bloom (2012) urban sculpture toy
•Kaohsiung Port Terminal competition (2010)
•A competition entry for a plaza in Dubrovnik, and a small tower in Montenegro.
•Cloud Osaka, transforming the heavily-traveled space next to Osaka’s bullet train station
•Alien Within Familiar 3D printed fabrics using algorithms based on cellular division
•Morphoocyte (2016) design vocabulary based on morphogenesis or cancer cell growth
•Li-Quid Chair (2016)
•Abundance (2017), a robotically extruded microstructure
•Cloud Pergola (2018) at the Croatian National Pavilion, Venice Biennale
•Wrinkle in Space (2016)
•Gossamer Skins (2016), simulating the biological process of stigmergy