CANDY LAND (scape)
Disrupter: Antonio Torres, University of Illinois at Chicago
A colorful low stakes game for all ages. There is no strategy, just a path with tasty treats and fun along the way. It is more interested in creating an alternative world and atmosphere than it is in rules. The simplicity belies a cruel reality: winners are pre-determined through the initial shuffle of the deck.
– Need architecture concern itself with clearly defined strategies? Are rules and fun equally important?
– Can architecture build worlds? What kinds can and should it create?
– Can architecture be for all ages? Can it be youthful?
– What are the risks and rewards in practice? Are there winners and losers?
– Can architecture and its accompanying discourses be sweet, tasty and / or colorful?
source
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